
#include "stdafx.h"

namespace RockPaperScissorsCplusPlus {

	public ref class CPlusPlusPlayer : public GravityWorks::RockPaperScissors::Toolkit::IPlayer
	{

	public:
		virtual GravityWorks::RockPaperScissors::Toolkit::MoveType Shoot(GravityWorks::RockPaperScissors::Toolkit::GameLog^ gameLog, GravityWorks::RockPaperScissors::Toolkit::RuleSet rules, int round)
		{
			GravityWorks::RockPaperScissors::Toolkit::MoveType ret = GravityWorks::RockPaperScissors::Toolkit::MoveType::Paper;
			return ret;
		}
	};
}